Mechanical Wings For VRChat and Unity
This is a set of mech wings for unity and vrchat - adapted for vrchat rigged to include physbones, Custom shaders made and custom animations
These wings use poiyomi Pro 8.2, and doppelgangers metallic FX shader, They will work fine with Poi Toon you just need to the wings main and sub materials over to it
By default the scale of these wings is very big most models will require the scale of XYZ to be around 0.1 to 0.05 --- The rough scale of these wings is 35m wide and 13m tall
I you have any issues with this package please contact me on discord [ Toshy#0001 ]
Latest
4 Materials - Frame, Frame Metal, Wings Main, Wings Sub
Frame - 34k verts 20k Faces
Wings 2k verts 1.2k Faces
24 Bones (8 in frame 16 in wings) --- The bones in the wings are all physbones so can be set to move on player interaction
The bones in the frame are just for animations
Custom Animations - Toggle Wings on/off --- Fold wings in/out
2 skinned meshes - Frame and Wings
Shaders
Requires Poi pro 8.1 or higher - this is required for the wireframe effect on the wings as it is only in the pro versions - however if you are willing to sacrifice the wireframe effect you can just switch the shader to a toon version
Metal shaders included
Frame uses a standard unity shader
How To Use
Import the package into your project
navigate the the prefab under Assets>Wings>Latest>"Mechanical Wings Latest" (it should be shaded in the preview)
drag into your project hierarchy
Unpack completely
position wings where you would like them to be (instead of moving each individual part move the entire "Mechanical Wings Latest" object)
drag both armatures and meshes out of the container ("Mechanical Wings Latest")
add a parent constraint to both "Frame Mesh" and "Wings" depending on position it will likely look best set to "hips" or "spine"
it should now be ready to upload
Licensing
Once purchased these wings are free to be used in any project as long as you state where you got them from
You are free to edit these wings however you wish